Scripts

Food System | Food & Water HUD, 9 Styles & In-Game Settings

Configurable food & water HUD with automatic drain, starvation/dehydration damage and consumable items

17,85 €

One-time purchase. Billing and download run through Tebex.

Read the docs

Runs on

  • ESX
  • QBCore
  • QBox
Status version
1.0.0
Framework
ESX, QBCore, QBox
Dependencies
more_lib
Database
None
Languages
German, English
Support
Discord Ticket

Built by

  • Aqua

    Aqua

    Development & Support

  • Override

    Override

    UI/UX Design & Support

About this script

MORE Status adds a fully configurable food and water HUD that drains over time, warns players when they're running low, and applies starvation or dehydration damage once a stat hits zero.

Nine visual variants and two header styles let the HUD match your server's UI, and an in-game settings menu lets players move, flip and recolor it themselves — no config edits needed.

Bread, water and combo items restore food and water with their own animations, props and sounds, and everything resets automatically when a player is revived.

Runs framework-independent via more_lib, with an open progress bar hook so you can plug in whatever bar library your server already uses.

  • Configurable food & water HUD with 2 header styles and 9 layout variants
  • Automatic food & water drain over time, with fully configurable intervals and drain amount
  • Starvation & dehydration damage once a stat hits zero, with configurable interval and amount per tick
  • Configurable warning threshold that flags low food or water on the HUD
  • Safezones that suspend starvation/dehydration damage, ships with the hospital by default
  • Consumable food & drink items with their own restore amount, eat/drink animation, optional prop attachment and sound
  • In-game settings menu to move, flip, recolor and toggle the HUD, plus a command to reset its position
  • Automatic food & water reset on revive, hooked to your own revive event
  • Open progress bar hook so you can wire in your own bar library (ox_lib, esx_progressbar, qb-progressbar, etc.)
  • Framework-independent via more_lib

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