Configuration
Every
Every option in cl_config.lua is documented below.
MS.Settings.dev_modefalse- Enables debug console logging, tagged [MORE Scripts - Movement], on both the client and server.
MS.Settings.load_delay3000- Milliseconds the resource waits after start before initializing.
MS.Settings.vault_distance1.5- Distance (metres) ahead of a running ped checked for a vaultable obstacle.
MS.Settings.vault_min_height0.5- Obstacles shorter than this are treated as a step, not vaulted.
MS.Settings.vault_max_height1.5- Obstacles taller than this are treated as a plain jump instead of a vault; the ledge grab takes over in the air.
MS.Settings.wallflip_min_height4.0- Minimum obstacle height (metres) required to trigger a wall flip.
MS.Settings.ledge_distance1.0- Distance (metres) ahead of the ped checked for a grabbable ledge.
MS.Settings.ledge_min_height1.5- Minimum ledge height above the feet (metres) to grab.
MS.Settings.ledge_max_height3.0- Maximum ledge height (metres) that can be grabbed.
MS.Settings.hang_out0.4- Distance (metres) from the wall face the ped is held while hanging.
MS.Settings.hang_depth1.8- Distance (metres) the feet hang below the grabbed ledge.
MS.Settings.clip_cut0.9- Default animation clip "cut" blend value used across the movement anims.
MS.Settings.clip_approach1.0- Default animation clip "approach" blend value.
MS.Settings.clip_cross0.5- Default animation clip "cross" blend value.
MS.Settings.slide_duration1000- Milliseconds the ped keeps sliding.
MS.Settings.slide_speed6.0- Starting speed (m/s) of the slide; decays to 0 over its duration.
MS.Settings.tackletrue- Enables the slide-tackle mechanic.
MS.Settings.tackle_radius1.2- Hit range (metres) in front of the sliding ped that can tackle another player (checked client-side).
MS.Settings.tackle_push4.0- Speed (m/s) given to a player knocked down by a tackle.
MS.Settings.tackle_distance5.0- Maximum distance (metres) at which a tackle can be attempted.
MS.Settings.tackle_cooldown3- Seconds an attacker must wait between tackles (enforced server-side).
MS.Abilitiesall true- Enables or disables each movement ability individually: vault, slide, wallflip, and ledge.
MS.Cooldowns500/1500/1500/500- Per-ability cooldown in milliseconds before it can be used again: vault 500, slide 1500, wallflip 1500, ledge 500.
MS.Blacklist.modelssee list- Prop and vehicle models these abilities ignore. Ships with vending machines, ATMs, phone boxes, gas pumps, monster trucks, military vehicles, and heavy trucks/haulers blacklisted by default.
MS.Blacklist.materialstree_bark, leaves, bushes, twigs- Surface materials excluded from these abilities.
MS.Blacklist.vehicle_classessee list- Whole GTA vehicle classes excluded by default: boats, helicopters, planes, military, commercial, and trains.
MS.Animssee list- Animation dictionary/name pairs used for each ability. Vault picks randomly from 9 variants; slide, wallflip, and hang each use one.
MS.KeysLCONTROL / Q- FiveM control-name keybinds: slide = LCONTROL, duck = Q. Remap either here if it clashes with another resource on your server.
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