Configuration

Every

Every option in cl_config.lua is documented below.

MS.Settings.dev_modefalse
Enables debug console logging, tagged [MORE Scripts - Movement], on both the client and server.
MS.Settings.load_delay3000
Milliseconds the resource waits after start before initializing.
MS.Settings.vault_distance1.5
Distance (metres) ahead of a running ped checked for a vaultable obstacle.
MS.Settings.vault_min_height0.5
Obstacles shorter than this are treated as a step, not vaulted.
MS.Settings.vault_max_height1.5
Obstacles taller than this are treated as a plain jump instead of a vault; the ledge grab takes over in the air.
MS.Settings.wallflip_min_height4.0
Minimum obstacle height (metres) required to trigger a wall flip.
MS.Settings.ledge_distance1.0
Distance (metres) ahead of the ped checked for a grabbable ledge.
MS.Settings.ledge_min_height1.5
Minimum ledge height above the feet (metres) to grab.
MS.Settings.ledge_max_height3.0
Maximum ledge height (metres) that can be grabbed.
MS.Settings.hang_out0.4
Distance (metres) from the wall face the ped is held while hanging.
MS.Settings.hang_depth1.8
Distance (metres) the feet hang below the grabbed ledge.
MS.Settings.clip_cut0.9
Default animation clip "cut" blend value used across the movement anims.
MS.Settings.clip_approach1.0
Default animation clip "approach" blend value.
MS.Settings.clip_cross0.5
Default animation clip "cross" blend value.
MS.Settings.slide_duration1000
Milliseconds the ped keeps sliding.
MS.Settings.slide_speed6.0
Starting speed (m/s) of the slide; decays to 0 over its duration.
MS.Settings.tackletrue
Enables the slide-tackle mechanic.
MS.Settings.tackle_radius1.2
Hit range (metres) in front of the sliding ped that can tackle another player (checked client-side).
MS.Settings.tackle_push4.0
Speed (m/s) given to a player knocked down by a tackle.
MS.Settings.tackle_distance5.0
Maximum distance (metres) at which a tackle can be attempted.
MS.Settings.tackle_cooldown3
Seconds an attacker must wait between tackles (enforced server-side).
MS.Abilitiesall true
Enables or disables each movement ability individually: vault, slide, wallflip, and ledge.
MS.Cooldowns500/1500/1500/500
Per-ability cooldown in milliseconds before it can be used again: vault 500, slide 1500, wallflip 1500, ledge 500.
MS.Blacklist.modelssee list
Prop and vehicle models these abilities ignore. Ships with vending machines, ATMs, phone boxes, gas pumps, monster trucks, military vehicles, and heavy trucks/haulers blacklisted by default.
MS.Blacklist.materialstree_bark, leaves, bushes, twigs
Surface materials excluded from these abilities.
MS.Blacklist.vehicle_classessee list
Whole GTA vehicle classes excluded by default: boats, helicopters, planes, military, commercial, and trains.
MS.Animssee list
Animation dictionary/name pairs used for each ability. Vault picks randomly from 9 variants; slide, wallflip, and hang each use one.
MS.KeysLCONTROL / Q
FiveM control-name keybinds: slide = LCONTROL, duck = Q. Remap either here if it clashes with another resource on your server.

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