Configuration
Every option in config.lua, with what it controls and its default value.
Every option in config.lua is documented below.
MS.Layout.header1- HUD header layout; 1 or 2, each a different visual style for the branding header.
MS.Locale"en"- Active locale key. Must match a table in MS.Locales, populated from locale/*.lua (only en.lua ships by default).
MS.Layout.title"FOOD"- First line of the HUD title text.
MS.Layout.subtitle"UI"- Second line of the HUD title text.
MS.Layout.type1- Visual variant of the HUD; 1 to 9, each a different layout and style.
MS.Layout.flipfalse- Mirrors the HUD so it reads against the opposite edge of the screen.
MS.Layout.positionx=5.0, y=74.0- On-screen X/Y position of the HUD.
MS.Settings.displaytrue- Whether the food/water HUD is shown at all.
MS.Settings.interval.food300- Seconds between automatic food drain ticks.
MS.Settings.dev_modetrue- Prints debug output to the client console via MS.Debug(), tagged [MORE Scripts - Status].
MS.Settings.interval.drink300- Seconds between automatic water drain ticks.
MS.Settings.interval.remove0.5- Amount removed from food or water on each drain tick.
MS.Settings.damage.interval5- Seconds between damage ticks once food or water has hit zero.
MS.Settings.damage.amount5- Health removed per damage tick while starving or dehydrated.
MS.Settings.warning15- Food or water value below which the HUD shows its warning icon.
MS.Settings.networkObjtrue- Syncs the held food/drink prop so nearby players can see it too.
MS.Settings.menuCommand"status"- Command that opens and closes the in-game HUD settings menu.
MS.Settings.resetCommand"reset"- Command that resets the HUD back to its default screen position.
MS.ReviveEvent"esx_ambulancejob:revive"- Client event this resource listens for to reset food and water after a revive. Defaults to ESX's ambulance-job revive event — change it to match whatever your server actually fires, or the reset never happens.
MS.SafezoneHospital, radius 100.0- List of {coords, radius} zones where starvation/dehydration damage is suspended; ships with the hospital by default.
MS.Itemsbread, water, bigmenu- Consumable items that restore food, water, or both — each with its own restore amount, optional inventory consumption, eat/drink animation (with an optional prop and bone attachment), and sound. Item keys must match real item names in your inventory system.
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