ScriptsNew release

Fuel System | Gas Stations, EV Charging, Management, LB Phone App & more

Player-owned gas stations and EV charging with realistic refueling, jerrycans, and NPC delivery jobs

23,80 €47,60 €-50%

One-time purchase. Billing and download run through Tebex.

Read the docs

Runs on

  • ESX
  • QBCore
  • QBox
Fuel System version
1.1.0
Framework
ESX, QBCore, QBox
Dependencies
more_lib, oxmysql, ragemenu
Database
MySQL (oxmysql)
Languages
English
Support
Discord Ticket

Built by

  • Aqua

    Aqua

    Development & Support

  • Override

    Override

    UI/UX Design & Support

About this script

MORE Fuel System lets players buy and run their own gas stations and EV charging points — refueling vehicles at a pump or from a jerrycan, restocking manually or through an NPC delivery job, and managing prices, upgrades, and staff rights from a management point.

Auto reorder keeps stock from running dry, and sales, deliveries, and account changes can all be logged to Discord.

Per-vehicle-class fuel consumption and a blacklist keep the system realistic and configurable to your server.

Runs framework-independent via more_lib, so it fits alongside whatever else is running on your server.

  • Player-owned fuel and EV charging stations, placed and configured in-game with the station creator
  • Vehicle refueling at a pump within a configurable range, plus portable jerrycans for topping up away from a station
  • Station management UI for deposits, withdrawals, pricing, stock orders, and upgrades, gated by per-employee rights
  • Auto reorder that restocks a station once its stock runs low, priced with a delivery fee
  • NPC-driven delivery job where a trucker hauls fuel between stops in a truck and tanker to resupply a station
  • Per-vehicle-class fuel consumption with a configurable consumption curve, plus a blacklist for vehicles that should never refuel
  • Upgrades to speed up pumps, expand storage, or add EV charging slots
  • Discord logging for sales, deliveries, account changes, prices, upgrades, team changes, and more, each toggled individually
  • Framework-independent via more_lib

More from Scripts

See all